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The Krath Dynasty Forum  |  Public Meeting Points  |  Krath WarSim  |  RULES - Very Important! 0 Members and 1 Guest are viewing this topic. « previous next »
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Author Topic: RULES - Very Important!  (Read 2375 times)
Andric Lucid
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« Reply #45 on: July 23, 2009, 04:06:04 AM »

 giggle
That's exactly what Pligon Ginn told me, and trust me i agree. The one you need to convince is Fred Berry, since i we don't take decisions unless we're both agree
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Pligon Ginn
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    « Reply #46 on: July 23, 2009, 09:10:14 AM »

    http://swc-krath.com/Joomla/index.php?option=com_smf&Itemid=3&topic=2776.0

    I put some of the ideas we discussed on IRC. It is starting to be an issue.
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    Nomak Drome
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    « Reply #47 on: July 26, 2009, 08:51:30 PM »

    Now that the plane is dead and the teams have their own systems, why are people parking in the warzone at all when offline.

    Perhaps freelance people who are offline should be spared but the teams certainly have no excuse now that they can park in their own private system.

    are my ISD and all types of TIE's therefor gone/destroyed?
    I'll be back!
    :p
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    "To Krath, our saviour, who alone is wise, be glory and majesty, power and authority, both now and in every age"
    Fred Berry
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    « Reply #48 on: July 26, 2009, 09:14:18 PM »

    Now that the plane is dead and the teams have their own systems, why are people parking in the warzone at all when offline.

    Perhaps freelance people who are offline should be spared but the teams certainly have no excuse now that they can park in their own private system.

    are my ISD and all types of TIE's therefor gone/destroyed?
    I'll be back!
    :p


    Thats not an officail rule, but Ties are destroyable offline, and because the plane was destroyed the only thing that has changed is the list off attackable ships offline, which was too massive so we changed it to the safe ships while offline list  crazy so if your ship is on the new list then it is safe, if it is not then prepare to be destroyed   gun_bandana
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    Syrus Slane
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    « Reply #49 on: September 13, 2009, 06:41:26 AM »

    why can someone not alter the warsim mode to include a protected zone. I played the real war sim and they had a square dedicated to being a protected zone that would protect your ship and not worry about the backstabbing.  Yelling
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    Pligon Ginn
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    « Reply #50 on: September 16, 2009, 07:36:35 AM »

    Join Aleema or Keto, we each have our own system where only Aleema or only Keto members may enter. It is a good safe zone.
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    Robert Perkins
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    « Reply #51 on: November 09, 2009, 04:04:56 PM »

    How do you rejoin a system? All it's letting me do is join a game...
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    Fred Berry
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    « Reply #52 on: November 10, 2009, 10:53:29 PM »

    systems are games
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    Robert Perkins
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    « Reply #53 on: November 11, 2009, 12:29:45 AM »

    Rejoin a game then...

    I try to join Naboo again and it says "No more than 1 ship per person"... etc.

    How do I access a ship that's already in a game?
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    May Krath bring chaos to our lives.

    Fred Berry
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    « Reply #54 on: November 11, 2009, 12:38:47 AM »

    then there should be a list of hips at the bottom of that games little box (that holds all the details)
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    Xam Adaro
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    « Reply #55 on: February 05, 2010, 05:23:57 AM »

    Many apologies... I was testing out the capabilities of what looked to be an inactive warsim. I gave little consideration to any rules and bugs and temporarily broke the Sim by using the marine boarding function. Sorry for that inconvenience.
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